Showing posts with label status. Show all posts
Showing posts with label status. Show all posts

Wednesday, December 15, 2010

I haven't updated for a very long time, but on the agenda (soon-ish) is a series I've wanted to do on how narratives are presented in games. Most of the games are fairly old, but this is the rough sketch so far:

Forking Replays: Starfox 64 vs. The Bouncer

Fantastic Worlds: Super Mario 64 vs. Quest for Glory V

Human Behavior and Imagined Narratives: The Sims vs. Civilization

These are very tentative, really subject to change. Also, if anyone could figure out how to make Creatures work on Windows Vista or Windows 7, I'd be eternally grateful. I'd love to re-discover that old gem.

Thursday, July 8, 2010

Hi everyone,

For those who know me (the short version): I have a lot of idle thoughts about narratives, technology, math, uncertainty, systems, subjectivity (blah blah blah) and I thought that I should write them down.

For those who may not (won't be that long): I'm a recent college graduate with a B.A. in Computer Science and English. I study (and mess with) the intersection between narratives, technology and math. I'm working on several projects, one big one that I talk about here. I like just about any subject or idea that I can fit into a larger framework. This blog is meant to contain a lot of my thoughts about subjects ranging from literature and philosophy to neuroscience and economics. Just about every entry in this blog will draw from at least two "disciplines"--I rarely like thinking in a vacuum. Oh, yeah, I also dislike departments and the "specialization" of knowledge rampant in academia, but that's another story.

So if you're interested in any of the subjects I talk about, keep an eye out for new entries. And if you're a contrarian, please be sure to attack my ideas; keep me honest.