Thursday, June 23, 2011

Reading this amazing blog post from evolutionary psychiatry and realizing how classical and medieval theories of health and psychology show just how ridiculous our own modern theories of the mind and body must actually be. I think our overconfidence is best described in a quote by Searle about the brain:

...I cannot find the book I found it in. I will find it later, sorry. May be in a book I left downstairs.

That Old Humanities Argument

We've all been asked this question before: why study the humanities? Why teach literary criticism? What is the point of learning about things that never happened and inapplicable interpretations? Math and science have certainly been hyped up in the past few years by the presidential administration with the looming economic fears of being uncompetitive in the face of rising powers and the political activism of people who want to see our money spent better.

As an English major in college, I had to struggle with this question myself; I was asked by other people and even had to deal with the prompt in a literary theory class (which I utterly failed at doing.) It is worth noting that a lot of my work in literary theory has been applicable to what I'm engineering now, but that's besides the point to me because I know that it wasn't all that this was about. I certainly see literature as an important metaphysical experiment for philosophers, but I don't know how I feel about philosophers either.

But around a year ago I had read about Stanley Fish's book Save the World On Your Own Time, which apparently* argued that trying to find some political or economic justification for the humanities denigrates it by denying the idea that it may just be good in of itself (does everything really come down to money and survival?)

While I was taking a break today that line of thinking crossed over with all the time that I've spent thinking about Edmund Burke and Nassim Taleb and it dawned on me that I had been missing the obvious for years; that perhaps the importance of literary criticism is in the fact that despite having no explicit justification for it, we still continue to read, teach, analyze and deconstruct stories; value a supposedly "arbitrary" literary canon, ask questions about things that never happened and give interpretations in the absence of right or wrong answers.

To me, asking why we value literature, spend so much time teaching it to students and even have tenured academics who spend their whole life studying it is like asking why we have religion or inauguration ceremonies or act hold doors open for other people. At this point, it's tradition and part of a deeper logic that we can't ever presume to understand--a point made tirelessly by Edmund Burke in the wake of a disastrous French revolution based on simple top-down models. Simply put, I don't think that the world would be better off if we stopped holding doors for other people and I don't think that we'd be better off not studying literature.

On a more concrete note, I think it is possible to glean the value of literary criticism and it is related to the importance of things beyond economic concerns. We live in a world richly populated by cultural phenomena. Being part of that world means understanding our cultural heritage and our shared idea of what it is to be human (cliche, I know, but isn't it true?) Would you refrain from teaching your kid table manners or how to talk to elders?

Whether it's through high school English, Hebrew School or wrestling in the grass with your classmates, we all have and all need rites of passage. Part of the humanities is spiritual training, the rest is something else.

----------------------------------------------------------------------------------------------------------

*No, I haven't read it, just making that clear. A second-hand summary did in fact raise some interesting points for me.

Monday, June 13, 2011

Childhood

Working on my own and trying to start a business has unsurprisingly been the source of a lot of anxiety. Sitting inside all day working starts to take a toll and even the weekends can be challenging if I don't get myself out and about. But as I was taking a walk today, I started to look around the city streets and enjoy them in the way that I have for so many years and this song popped into my head:


Most people would wonder why I remember such a song, let alone have the mp3 file for it; it's a bit nerdy to say the least. But for me, it has a very strong association with my childhood and evokes a refreshing sense of playfulness; everything becomes more atmospheric and a strange grandeur imbues itself on the symbols that populate the city skyline and the scenery of downtown Brooklyn.

It takes me back to the visceral pleasure I found in a game that most people passed over and considered one of Will Wright's more mediocre works. While most people didn't care for it, SimCity 3000 was the first time that I came to an understanding of what I was looking for in games, a sense of exploring a narrative, of decisions that impact people and the often contradictory and conflicting demands that they make both as individuals and as a whole.

The music of that game, especially this song, now brings me back to a sense of childlike playfulness; a feeling that to me is the ultimate remedy to anxiety--a sense that the world is yours to explore at your leisure. I never thought of childhood as idyllic, but it always did offer the opportunity to play; it placed a priority on learning, it gave space. In my quest to find the intersection of narrative and technology, to bring to the rest of the world the visceral inspiration that lies behind the screen of a personal computer, I've come full circle in having the opportunity once more to learn, to grow, to be a kid; being an entrepreneur might be a lot of work, but I once again feel the ability to explore the world and leave my mark on it.

Friday, June 3, 2011

As I begin work on Fear of Software's new project, which I will talk more about later; I find myself having to stay disciplined in order to get even the most creative and "inspiration" oriented tasks done to adequacy. An excerpt by Chris Crawford comes to mind:

"In late 1981, Dr. Alan Kay recruited me into Atari Research and challenged me to dream. Most people take a lazy approach to dreaming. They put their feet up on the desk and engage in idle mental forays for half an hour, and they call it dreaming. To me, dreaming is a much more deliberate and difficult process. Dreaming is hard work!"

Thursday, May 5, 2011

The Confirmation Bias

Everyone knows what the confirmation bias is. Here's an especially good article on it:


He goes on to say many things that are well known; that we look for corroborating evidence, that we're not good at hearing or processing facts that are against what we think. He cites a scientist, however, that takes this a step further and puts the whole thing together; that we don't reason in order to objectively understand the world but in order to persuade others.

Now, I'd say that it's also to persuade ourselves, but I'll get back to that in a moment. What struck me is that knowledge is mostly ornamental; our abstract reasoning is subservient to our social reasoning. As Lehrer puts it so masterfully:

"Instead, the function of reasoning is rooted in communication, in the act of trying to persuade other people that what we believe is true. We are social animals all the way down."

This seems to me to be very deeply connected with the notion of cognitive dissonance and identity. For those who haven't read my previous posts, I was suggesting that we rationalize what we do and look for evidence in order to do so because it's what regulates our identity; that acting in a totally "rational" would bring about symptoms resembling schizophrenia* Think about a computer generated actor that always makes the "optimal" choice; it would confuse the hell out of us as it would change behaviors without any warning or visible precedent. The body must fight off what is foreign and so must the mind.

This is why I say that we also look for corroborating evidence to persuade ourselves. Really, though, I didn't just bring this up to one-up Mr. Lehrer; I wanted to say that persuading others and persuading ourselves are one in the same. If we find corroborating evidence in order to construct a story for others and do the same for ourselves, then it seems fair to say that narratives are the primary way in which we perceive the world. Our instinct, when we debate with others, is to try to tell a great story; no different than when we seduce or entertain and also no different than when we make sense of our own situation by constructing an identity.

The story we tell ourselves and the stories we tell others are two sides of the same coin.


--------------------------------------------------------------------------------------------

*If anyone reading this deals with people who have serious problems such as Schizophrenia, I apologize in advance for anything presumptuous I may be saying. This blog is a loose network of working hypotheses, many of which will turn out to be extremely silly.

Sunday, May 1, 2011

The Triad

1) When I was in high school I was already thinking about semiotics, albeit without any knowledge of that word. One day in high school, my biology class took a trip to this art activity held by a resident artist who had us all draw "three things that we were made of." A lot of people drew funny and goofy things, I think I took it too seriously. My three things were zeroes, ones and eyes. Zeroes and ones because those are the only two ingredients you need to create information. Why eyes? What is information without something to observe it?

This is still a haunting question in semantic and semiotic theory. That said, two might be the number of symbols (difference), but three is the number of signs. Another reason that I think three is the key number is because signs are not about one-to-one relationships between terms (that's a symbol!) Signs are about multiplicity and ambiguity; a sign has connotations and ambiguities, it can be used not only to name but to give hints and even lies. You need at least three nodes in a graph (in layman's terms, network) to create something more than a simple one-to-one mapping.

2) Speaking of signs and triads, here's a quote that I found from The Name of the Rose that seems to implicitly talk about the triad of signifying/inferring/lying that I talked about earlier:

"It is of use to me as Venantius's prints in the snow were of use after he was dragged to the pigs' tub. The unicorn of the books is like a print. If the print exists, there must have existed something whose print it is. ...The idea is sign of things and the image is sign of the idea, sign of a sign. But from the image I reconstruct, if not hte body, the idea that others had of it." -William of Baskerville

Saturday, April 30, 2011

Minimal Interfaces/Information

I just installed Starcraft II on my new laptop because it's great to actually have a seriously powerful computer these days, but it made me think about a mix-up I had with one particular unit (Thor, for those interested.) I thought it was weak against aerial opponents because the numbers were particularly low and there was also a not very high number for rate of fire. Turns out that it's very powerful at taking out groups of aerial opponents because its salvos are more powerful than the individual missiles.

A small oversight that was corrected with experience, but this seems to be a problem in a lot of RTS games. The numbers are misleading and make it easy to misunderstand which units are good against others. Starcraft II added a lot more information than the original Starcraft (thank God, when I was a kid I really misunderstood counters because I only looked at the system), but ultimately we're not suited to read these numbers very well when there are so many of them.

Command & Conquer was much different in that it only showed vague approximations and the player figured out the strength and weaknesses of units via general descriptions and experience. For one thing, I always felt that made the game feel a bit more real; but my real point is that all that information misleads us and retards the process of learning how it actually works through experience.

I think that strategy games, in general, should do away with most of the explicit numerical information; it's more misleading than informative.