Showing posts with label aesthetics. Show all posts
Showing posts with label aesthetics. Show all posts

Thursday, January 26, 2012

The point of a simulation is not to quantify human behavior and complex systems. It is to set in motion a narrative from which people can take ideas and experiences.

Monday, January 9, 2012

Goals, Games, and Stories

Writing a blog post on Microsoft Word makes me feel like I’m writing a paper of some sort, so all of this formal language keeps coming into my head. Even writing this sentence in MSWord is a bit weird, but if I don’t remind myself that this is for the blog, I’ll continue to write as if I had some thesis to prove (laugh track.)

But anyway, I was going to talk about The Sims. I was having a conversation with a friend the other day and I think that he hit the nail on the head when he complained that it was Taylorist. I’m not the expert on Taylorism, but it’s generally a philosophy that dominated workplaces a few decades ago by emphasizing repeated motions and compartmentalized processes that maximize efficiency at a given task. Think McDonalds—its “killer feature” being that it made food much more efficiently by using an assembly-line process in which every person does a single task. Yum!

Now, in particular, it went across that same line of reasoning a lot of us may have about the game—we obsess over making our characters eat breakfast and go to work, forgetting that we’re asking them to do the most mundane things that we’re generally avoiding by playing video games. Of course the catch is that we generally don’t operate the same way in real life—eating breakfast, going to work and engaging in seemingly rote self-improvement are generally situated in something other than a single-minded numbers game. I admit, however, I’ve fallen into that trap, and I think many others have; where the idea of self-improvement escapes any sort of idea of life and mindfulness and we suddenly hope to sit down for a few hours and mindlessly repeat some rote task while increasing some theoretical gauge or meter. And, yes, it’s a horrible way to think about life.

And this is where I think The Sims truly fell short of being a great game despite its being one of the most popular of all time. By the way, I’m only talking about the first one, I haven’t played the sequels. But I digress; a truly great game constantly demands that we make decisions of strategic depth—this means that the challenges are always somewhat novel and that there are few (if any) stretches of performing the same task repeatedly. Nor is it even that such repetition makes a game potentially boring, but rather the horrible serotonin trap that can come out of it. There are those times where I can keep getting a little kick of happiness from repeating some action and getting some minimal amount of feedback. When I give one of my Sims a promotion at work or an extra skill-point, there is a slight jolt of satisfaction that reinforces the sense of reward that will come when I pass the next tiny milestone.

What’s important to me about this dichotomy between the rote and the novel isn’t so much what it says for creating a game with great gameplay, but what it means for creating a game that offers a true narrative experience. As I’ve said before (though maybe not on this particular blog), what separates games from other mass media (if you consider games a mass medium—hard to say when such a popular thing is only taken seriously by a narrow demographic) is that it doesn’t offer any sort of real storytelling. Yes, there are backstories, cutscenes, characters, allusions and motifs within games, but most of these things are cosmetic and not at the core of the experience; even the occasional deeper theme that pervades gameplay only scratches the surface of what a real story will deeply penetrate.

As I write this I am in the passenger seat of a car, riding down a stretch of highway connecting Boston to New York, anticipating the sights of big buildings upon my eventual entry into the FDR drive. I’m listening to “Kids” by Kelli Ali—a song with lyrics that semantically mean little more than noise to my rational mind—but the ambience and percussion behind the vocalist’s low and breath-like voice brings about a feeling of mystery. It is the opposite of what Taylorism, rationalism, utilitarianism, classical economics, score cards and every other measurement that’s been mistaken for reality stands for. The soundtrack to a movie that doesn’t exist—but one that I wouldn’t want to exist anyway; a movie that maybe one day I can borrow a few scenes from but leave the rest in the unprocessed ether of the unstructured and the uninterpreted.

This is, of course, the instinct that art and storytelling invoke in us. Nobody gives a shit how many midichlorians Luke Skywalker gains between A New Hope and Return of the Jedi and when I watch Mad Men, I’m hardly thinking about Peggy Olsen’s iron march of progress (though it goes without saying that I’m rooting for her—she’s one of the only decent people at the agency.) But they do have something in common with even the most stereotypical video games, they have goals; that is, goals of a certain nature. We see change over time, infer motives in characters and follow a journey. It’s just that this journey is of an entirely different nature than that which is stamped, filed, indexed, briefed, de-briefed and numbered; it’s one in which the path matters more than the destination—what more mathematical types would call “path dependent.” At its core, it refuses to acknowledge gain without loss, pleasure without pain, joy without melancholy—a far cry from the one-track “pursuit of happiness” (as defined by what the game tells you it is) that The Sims beckons us to.

This isn’t to say that games never offer anything similar to this experience. We can satisfy the simple desire to see interesting things happen by turning up the difficulty a notch higher than we usually would, modifying the game, or (a la The Sims) treating the game like a dollhouse in which we create dramas. A medium is a means of transportation: sound through air, a signal through a telephone wire, meaning through language, a story through a novel, a vision through a painting; so at its core, this “dollhouse” idea is how the process of storytelling operates on some very deep and fundamental level—the reflection of our mind, our environment and our shared cultural discourse off a medium.

But the tools for this kind of exploration are currently insufficient for an experience that even comes close to what I can experience by turning on a movie, opening a book or listening to a song. I want to imagine a game in which people can experience this exploratory mode of play with the full spectrum of behaviors, desires, motives, personalities, webs of causality, empathy, mystery and dramatic weight that we see in stories. Perhaps game isn’t the right word—“game” in the more academic sense of the word meaning known probabilities and mathematically defined sets of outcomes. Whatever I may want to call them, it’s time to embrace the notion of goals, motives and desires that can be understood but not classified—they need to be open-ended; a catalyst rather than some suffocating essence that defines the experience. Motives are as fundamental to both stories and games as symbols are to both narratives and maps; a narrative being an open-ended set of ideas and symbols rather than a strictly delimited abstraction.

Parts of this post, such as those bits about exploration vs. destination, felt so obvious and banal, but that isn’t what’s most important to take away. What’s important is to make this distinction in a way that doesn’t throw the baby out with the bathwater. Goals, motives and desires are at the core of both the most rote gameplay and the most beautiful poetic landscapes—but in making a new kind of “game”, we must embrace it in a different way while still preserving the core ideas behind gameplay. There really is an area between story and game.

Tuesday, November 15, 2011

The Entropy of Morality

I've had plenty of thoughts about "moral relativism", mostly that it's pseudo-intellectual garbage. I haven't bothered post exactly why I think that, but suffice it to say that it talks about everything as if its reducible to first order logic. If we can't (I mean literally can't) fully formalize math, then why the bloody hell would we expect to be able to do it with ETHICS?

But I thought of another reason why I believe morality exists. Because true morality is hard. I'm not talking about sparing someone's feelings when they ask you if they've gained weight or refraining from committing a crime. These are the easy things; social and legal forces are very overreaching and keep us in line. No, I'm talking about the hard choices. Putting yourself in physical danger because it's the right thing to do, living ascetically to escape the corruption of material wealth, quitting your job because of an ethical situation that you have little part in (like say... selling advertisements for cigarettes or dangerous pharmaceuticals that you yourself would never use.) Acts of serious courage and sacrifice are things you don't see every day; I myself confess that I've never made any risk or sacrifice great enough to stop questioning my own virtue.

What does this have to do with anything? Isn't that arbitrary? Well, no. Saying that something is hard is a way of saying that it means something. Cowardice is a dime a dozen. If I make a choice between an act of courage and an act of cowardice, it's not like both are decisions with equal weight. One is easy and common, the other rare and difficult; so it must mean more—just like it's more meaningful for me to write these words on paper than to just punch random unintelligible keys; or to solve a difficult math problem instead of make an unsubstantiated conjecture about something based on nothing.

In other words, truly moral actions will have greater information content. They prove something, even if that something may be "arbitrary", just like math; a subject in which we still value proofs (for good reason.) Just as a game means nothing if there are no rules (with the exception of Calvinball), an action means nothing without difficulty. Cowardice, greed and hatred, on the other hand, never prove anything. There's no test, no rules and no meaning.

Monday, September 26, 2011

Truth

Truth (capital "T" intended) exists.

But there are no such things as platonic forms. Only forms that we imagine.

We create forms and change them when we find that they cannot adequately describe the essence that we're attempting to capture.

It's in that moment of change, that flux between isomorphisms, that we see Truth. It's an aether that can only be seen via flux.

And that may be all that reality is; flux.

Wednesday, August 3, 2011

A definition of narrative?

So many things I wanted to post about, so many work related distractions and so many excuses. Here's one for brevity.

My structural definition of a narrative:

A collection of events* that makes sense of itself without the use of axioms.


*Was hesitant about using the term "event", but I think that it's more precise than saying "signs"--there's a self similarity here I think; the idea of an event is itself inscribed in narrative.


Thoughts?

Thursday, June 23, 2011

That Old Humanities Argument

We've all been asked this question before: why study the humanities? Why teach literary criticism? What is the point of learning about things that never happened and inapplicable interpretations? Math and science have certainly been hyped up in the past few years by the presidential administration with the looming economic fears of being uncompetitive in the face of rising powers and the political activism of people who want to see our money spent better.

As an English major in college, I had to struggle with this question myself; I was asked by other people and even had to deal with the prompt in a literary theory class (which I utterly failed at doing.) It is worth noting that a lot of my work in literary theory has been applicable to what I'm engineering now, but that's besides the point to me because I know that it wasn't all that this was about. I certainly see literature as an important metaphysical experiment for philosophers, but I don't know how I feel about philosophers either.

But around a year ago I had read about Stanley Fish's book Save the World On Your Own Time, which apparently* argued that trying to find some political or economic justification for the humanities denigrates it by denying the idea that it may just be good in of itself (does everything really come down to money and survival?)

While I was taking a break today that line of thinking crossed over with all the time that I've spent thinking about Edmund Burke and Nassim Taleb and it dawned on me that I had been missing the obvious for years; that perhaps the importance of literary criticism is in the fact that despite having no explicit justification for it, we still continue to read, teach, analyze and deconstruct stories; value a supposedly "arbitrary" literary canon, ask questions about things that never happened and give interpretations in the absence of right or wrong answers.

To me, asking why we value literature, spend so much time teaching it to students and even have tenured academics who spend their whole life studying it is like asking why we have religion or inauguration ceremonies or act hold doors open for other people. At this point, it's tradition and part of a deeper logic that we can't ever presume to understand--a point made tirelessly by Edmund Burke in the wake of a disastrous French revolution based on simple top-down models. Simply put, I don't think that the world would be better off if we stopped holding doors for other people and I don't think that we'd be better off not studying literature.

On a more concrete note, I think it is possible to glean the value of literary criticism and it is related to the importance of things beyond economic concerns. We live in a world richly populated by cultural phenomena. Being part of that world means understanding our cultural heritage and our shared idea of what it is to be human (cliche, I know, but isn't it true?) Would you refrain from teaching your kid table manners or how to talk to elders?

Whether it's through high school English, Hebrew School or wrestling in the grass with your classmates, we all have and all need rites of passage. Part of the humanities is spiritual training, the rest is something else.

----------------------------------------------------------------------------------------------------------

*No, I haven't read it, just making that clear. A second-hand summary did in fact raise some interesting points for me.

Monday, June 13, 2011

Childhood

Working on my own and trying to start a business has unsurprisingly been the source of a lot of anxiety. Sitting inside all day working starts to take a toll and even the weekends can be challenging if I don't get myself out and about. But as I was taking a walk today, I started to look around the city streets and enjoy them in the way that I have for so many years and this song popped into my head:


Most people would wonder why I remember such a song, let alone have the mp3 file for it; it's a bit nerdy to say the least. But for me, it has a very strong association with my childhood and evokes a refreshing sense of playfulness; everything becomes more atmospheric and a strange grandeur imbues itself on the symbols that populate the city skyline and the scenery of downtown Brooklyn.

It takes me back to the visceral pleasure I found in a game that most people passed over and considered one of Will Wright's more mediocre works. While most people didn't care for it, SimCity 3000 was the first time that I came to an understanding of what I was looking for in games, a sense of exploring a narrative, of decisions that impact people and the often contradictory and conflicting demands that they make both as individuals and as a whole.

The music of that game, especially this song, now brings me back to a sense of childlike playfulness; a feeling that to me is the ultimate remedy to anxiety--a sense that the world is yours to explore at your leisure. I never thought of childhood as idyllic, but it always did offer the opportunity to play; it placed a priority on learning, it gave space. In my quest to find the intersection of narrative and technology, to bring to the rest of the world the visceral inspiration that lies behind the screen of a personal computer, I've come full circle in having the opportunity once more to learn, to grow, to be a kid; being an entrepreneur might be a lot of work, but I once again feel the ability to explore the world and leave my mark on it.

Thursday, May 5, 2011

The Confirmation Bias

Everyone knows what the confirmation bias is. Here's an especially good article on it:


He goes on to say many things that are well known; that we look for corroborating evidence, that we're not good at hearing or processing facts that are against what we think. He cites a scientist, however, that takes this a step further and puts the whole thing together; that we don't reason in order to objectively understand the world but in order to persuade others.

Now, I'd say that it's also to persuade ourselves, but I'll get back to that in a moment. What struck me is that knowledge is mostly ornamental; our abstract reasoning is subservient to our social reasoning. As Lehrer puts it so masterfully:

"Instead, the function of reasoning is rooted in communication, in the act of trying to persuade other people that what we believe is true. We are social animals all the way down."

This seems to me to be very deeply connected with the notion of cognitive dissonance and identity. For those who haven't read my previous posts, I was suggesting that we rationalize what we do and look for evidence in order to do so because it's what regulates our identity; that acting in a totally "rational" would bring about symptoms resembling schizophrenia* Think about a computer generated actor that always makes the "optimal" choice; it would confuse the hell out of us as it would change behaviors without any warning or visible precedent. The body must fight off what is foreign and so must the mind.

This is why I say that we also look for corroborating evidence to persuade ourselves. Really, though, I didn't just bring this up to one-up Mr. Lehrer; I wanted to say that persuading others and persuading ourselves are one in the same. If we find corroborating evidence in order to construct a story for others and do the same for ourselves, then it seems fair to say that narratives are the primary way in which we perceive the world. Our instinct, when we debate with others, is to try to tell a great story; no different than when we seduce or entertain and also no different than when we make sense of our own situation by constructing an identity.

The story we tell ourselves and the stories we tell others are two sides of the same coin.


--------------------------------------------------------------------------------------------

*If anyone reading this deals with people who have serious problems such as Schizophrenia, I apologize in advance for anything presumptuous I may be saying. This blog is a loose network of working hypotheses, many of which will turn out to be extremely silly.

Sunday, February 27, 2011

Men In Black

About a month ago I caught the second half of Men in Black on television; a superbly made movie in hindsight. There were a lot of things I liked about it, but I think the most important thing was that unlike a lot of science-fiction themed movies, which support their plot with a well articulated con-world, Men in Black simply relies on a series of quirks: tabloid style vignettes portraying the protagonists' and our own lack of understanding of everything happening.

Saturday, February 26, 2011

People talk to their friends and see psychiatrists in order to reconstruct their personal narratives—and yet when people do the same thing via religion, it suddenly becomes a debate about religion being "unscientific" or "misleading" or some other nonsense. Just saying.


EDIT: I just realized that the only way I can articulate my defense of religion is with these little vignettes. I have an idea of why, but I don't want to get into a long essay about it (talk to me—or leave a comment if you're interested in that sort of thing.)

Friday, February 25, 2011

The Garden of Platonic Forms

More on this later perhaps; time permitting, but I may have stumbled upon the fundamental essence of post-structuralism:

Literature has no platonic forms, invalidating the underlying assumption since Aristotle that literature is a way to bring us closer to Platonic forms (Plato believed that poetry and drama was "thrice removed from nature", meaning that it was an imitation of an imitation; but Aristotle believed in the power of poetry/drama to bypass the limitations of Earthly manifestations.)

Structuralism was the most rigorous* way of doing this, but eventually saw its own limits; thus becoming a study of this very cycle of interpreting and then finding new meaning by figuring out how the interpretation contradicted itself or simply didn't apply. Perhaps that's why I have as hard a time as the French understanding any real difference between structuralism and post-structuralism.

--------------------------------------------

*Please take "rigorous with a grain of salt.

Thursday, February 10, 2011

If On A Winter's Night...

It was cold as balls tonight as I was taking a walk in only a hoodie and some gloves after a 20 minute workout. A lot of doubts were running through my head and, of course, passing by the scenery of Brooklyn Heights and Dumbo I had the fleeting fantasy of being a twenty-something year old millionaire with a condo perfectly overlooking the East River.

Can't survive on such self-indulging fantasies; and if you have to wait for that moment in your life to find meaning, then million dollars or not, you're stuffed. That tied in with all my Taleb-inspired thoughts about randomness and how to live with it and reminded me of part of why I came to love studying narratives:

Narratives are the only thing that truly belong to us. We can't (for the most part) control what happens to us, but we can choose how to make sense of it. We can't control the material consequences of our situation, but we can choose how they shape our intentionality. I feel as if more than anything, this is what atheists misunderstand about religion; the primacy of subjective narratives over objective facts.*

Narrative lets us live for the moment as connected with the associations of the past and the projections and unknowns of the future.


-------------------------------------------------------------------

*It may be accurate to say that what religion deals with is eminently subjective; the multiplicity of narratives in our lives that can only be understood as subjective experiences.

Sunday, November 21, 2010

Used Bookstores

Used bookstores are like crack. There are too many books in a given trip that I feel I can't leave without, and it's especially bothersome when they're overpriced.

Nonetheless, used books are much better than new ones. They're what financial people call the "long option"; you buy a ton of them for cheap in the hopes that one of them is going to have a high impact. With new books, you can't be so surprised, the books are expensive and you come in set on some book that's been published in the last two years or canonized in the last ten. Maybe you get what you were looking for, but you have not much better of an idea of how satisfied you'll be than if you were to pick up a random book at a used bookstore.

I also find that used bookstores are more likely to have some more obscure things that are maybe a little bit dated but nonetheless more illuminating to a particular field of study. Today I got three books, some more well known than others:

Postmodernism: The Cultural Logic of Late Capitalism by Frederic Jameson

Empire of Signs by Roland Barthes

Essays on Non-Conceptual Content

The last one, by the way, is for research purposes. I also have a long option strategy when it comes to research on Bart. There are some books that I'll buy because I specifically think that they'll answer a question I have, but many things surprise me and give me new ideas on what to do. Of course, my reading list has gotten ever longer to the point that I'll refrain from posting it for fear of name-dropping.

I also very much enjoy buying used vinyl records, particularly aesthetically one-track house/techno/trance/trip-hop/etc LPs. I get them if they're a dollar or two and stack them up with some sound equipment I have yet to use again. Weird hobby, yes, but I dream of having some extremely lush jungle of random sounds that I can put together through all of these stripped down building blocks; making soundscapes through bricolage, to be precise.

Aesthetically, I'm a hoarder. I take many tiny fragments in the hope that the right set of them will make a whole that's far more valuable than everything I've collected.

Saturday, November 20, 2010

Narratives are for Socialists!

I've been linking together ideas of social interactions and narratives a lot in some of my posts. For a while, I've been continuing to develop a theory that narratives are a kind of epistemology that is rooted in social interactions. Here's an evolutionary take on the idea:

Human cognition arose from having to infer increasingly complicated patterns (for those who might get the wrong idea, this is not a logical kind of inference—it's pattern recognition in the brain.) Originally, pattern recognition was developed in order to provoke the kind of response along the lines of "Holy shit, a rattlesnake!".

As primates evolved, they became more sophisticated organisms that also worked in groups. These groups involved social relationships far more complex than schools of fish or flocks of birds (which are quite nicely simulated by programs such as Boids). In order to facilitate these social interactions, members of the group needed to traverse these in an effective way, thus the individual organisms needed to become more intelligent with regards to social interactions.

Now, this kind of intelligence had much different demands than those of basic sequential reasoning, which was first the basis for being able to competently hunt down an animal and eventually for the kind of sequential logic that gave rise to civilization. If you now turn your attention to stories, it's pretty notable that the vast majority of stories are re-tellings (fictional or otherwise) of social interactions; more so when I think about the fact that the only narratives devoid of social interactions (that I can think of) are from modern times.

If this is true, then it's safe to say that stories were originally about people. Stories also have their own internal logic and form that is very different than the kind of modularized rationalist thinking that we usually associate with knowledge. My take on this is that this unique logic was crafted over time in the human mind in accordance with the nuances of social interactions. Rather than try to learn about social interactions through empiricism, which would get your slow-thinking ass killed in the jungle, the human mind developed a vast and messy network of heuristics for comprehending social interactions—in simple terms, we developed an intuition for how people work and were able to express it to one another by means of storytelling.

But why telling stories? Why not just understand social interactions in some way on our own? Two reasons. First, there's an obvious advantage to being able to communicate this knowledge to the rest of the group—to tell one's kids why they shouldn't lie to other people or why they should stay away from the other tribe. Second, being able to transmit and modify this knowledge presents another huge advantage: just as biological evolution embraces random change as a means of creative destruction, having the capacity for storytelling allowed for traditions and arguments between people that allowed stories to change in unexpected ways. Those that were keepers stuck around and those that didn't have much value could be weeded out in time.

Since then, we've been given a large and intractable network of storytelling traditions, genres, themes, allusions and so on; all of which is worth studying, by the way. At some point, I might post about how narrative evolves, since narratives are built on other narratives through two concepts talked about by Jerome Bruner known as canonicity and breach. But I'll leave that for another time.

Sunday, November 14, 2010

A Digression

Will be posting soon about a new idea for understanding language through concepts taken from neuroscience and (to some degree) semiotics. It's a bit hard to explain, I'm not entirely sure where it's going, but it looks to be an alternative to grammars that doesn't necessarily discriminate between syntax and semantics. It may take a while, however, since I'm trying to come up with something that's simple and applicable enough to actually count for something.

For the time being, something different:


I've been very glad that winter is approaching. November and December are two of my favorite months, despite how many people are bummed by the cold weather and the shorter days; not as much goes on, people aren't out as late, the day ends before 5:00. I've always kind of liked that when it's in moderation.

A quiet and contemplative calm falls over everything and reveals the sacredness of so many places. When there are few people around and I can hear the wind scratch past my ears in the night, I can wander aimlessly and watch the light protrude from the buildings in Brooklyn Heights and the not-so-distant New York City skyline as if it were giving me just enough light to see where I'm going so that I can contemplate more things.

Winter might not be as fun as spring or summer, but it's much more sacred to me. May be posting pictures soon; for now, someone else's will suffice:



[Source: https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFJBoSmW3-aNvbTvN0PvCDwi_3lk7pYy1MSROvV0iFyvFq_kyT5HNe_WT60DOewP9P2Hti58Auh-rqGbx3oyPMV7-VZdprGFRDRaGTw2IvDA51xEBvv44jHFZKZxk64U-PBTZDssDGf5Yx/s1600-r/IMG_6057_empire_state_park_snow_scene.jpg]