Monday, June 13, 2011


Working on my own and trying to start a business has unsurprisingly been the source of a lot of anxiety. Sitting inside all day working starts to take a toll and even the weekends can be challenging if I don't get myself out and about. But as I was taking a walk today, I started to look around the city streets and enjoy them in the way that I have for so many years and this song popped into my head:

Most people would wonder why I remember such a song, let alone have the mp3 file for it; it's a bit nerdy to say the least. But for me, it has a very strong association with my childhood and evokes a refreshing sense of playfulness; everything becomes more atmospheric and a strange grandeur imbues itself on the symbols that populate the city skyline and the scenery of downtown Brooklyn.

It takes me back to the visceral pleasure I found in a game that most people passed over and considered one of Will Wright's more mediocre works. While most people didn't care for it, SimCity 3000 was the first time that I came to an understanding of what I was looking for in games, a sense of exploring a narrative, of decisions that impact people and the often contradictory and conflicting demands that they make both as individuals and as a whole.

The music of that game, especially this song, now brings me back to a sense of childlike playfulness; a feeling that to me is the ultimate remedy to anxiety--a sense that the world is yours to explore at your leisure. I never thought of childhood as idyllic, but it always did offer the opportunity to play; it placed a priority on learning, it gave space. In my quest to find the intersection of narrative and technology, to bring to the rest of the world the visceral inspiration that lies behind the screen of a personal computer, I've come full circle in having the opportunity once more to learn, to grow, to be a kid; being an entrepreneur might be a lot of work, but I once again feel the ability to explore the world and leave my mark on it.

No comments:

Post a Comment