Showing posts with label narrative. Show all posts
Showing posts with label narrative. Show all posts

Monday, February 27, 2012

Unsustainability, History, and Fuck-You-Nomics: Part I

Once again I've been flagging on my promise to update this blog more, but I am actually hoping to put a stop to that. I was working on an entry a couple of weeks ago that just didn't make it into here; though I'll salvage some parts.

I wanted to take a brief digression here. My interests have turned away from heavy literary theory into a combination of hands-on game design and understanding the current economic crisis through integrated complex systems. The two of those has caused me to start working on a microeconomics simulation; still deciding whether the theme will be cheese/mice or colors--they could both lend themselves to very nice systems.

But what of this on the economic crisis? As my intellectual direction changes, I feel like talking solely about aesthetics and technology doesn't cover the whole of the lens through which I look at the world. With the world economy on the brink of a profound change and the utter uncertainty that that brings to the future, I'd like to dedicate some of my time on this blog to talking about the subject.

Part I: Liquidity

So, where to begin...

It begins in my fall 2008 class on the subprime crisis; a clueless junior who had the privilege of meeting Jim Rokakis, former treasurer of Coyahoga County (Cleveland and its surrounding area.) As we all know, Cleveland was pretty awesome and then became gutted as manufacturing left the city. Apparently it experienced some revival in the early 2000s, but I don't know this, nor is it important. What's important is that it got devastated by the wave of defaults and foreclosures that ripped through its housing market.

This is where I was first introduced to the virtuous/vicious circle hypothesis that underlies what people know as "Keynesian" economics (some claim that this is a perversion; once again, I don't know.) Before that, we have classical and austrian economics talking about how the market corrects itself with supply and demand. Keynes, from what it seems, had a keen intuition for nonlinearity. Remember that term; anyone who ignores it shouldn't have an opinion on this.

Now, the reason why non-linearity is so important, is that the effects of a negative event can be disruptive in unforeseen ways. If there is a bubble in say... housing, the effects of its bursting will go well beyond the simple market connection of houses coming back down to realistic prices. With that drop, many people's savings are evaporated, and so they can't buy goods. If that happens, then they can't go out with their family to their weekly-movie night, so the movie theaters and restaurants in the area take a hit. Without revenue, they fire people; people who already may be having trouble paying off their house's mortgage. That of course means that housing prices go down even further. And of course, the people who loaned the money get screwed too. But suffice it to say, there is a cycle, so that a simple market correction can turn into a disproportionate cycle of people losing money--people who were perfectly responsible but have lost economic opportunity thanks to being at the wrong place at the wrong time.

This phenomenon is called a deflationary spiral. Why deflationary? Because the result of this is that people have less money, prices and wages lower, and so on. So money, in a sense, becomes worth more. This sounds like it shouldn't be a big deal then, doesn't the drop in prices make up for the hit to people's wallets?

Well, not really; because it doesn't quite cancel out. Economic activity, the very thing that this whole complicated system of money represents, slows down. People lose jobs, business go out; and suddenly we have a scarcity of resources to go around. That only intensifies the spiral. Like they say, you need to spend money to make money. There is also one other major factor... debt!

Huh? Debt? Oh wait, right! You still owe the same amount in dollars if you have a mortgage, silly me! Silly, silly, me! Doesn't matter whether your dollar "buys" more; if you have less money, but you owe the same amount of it, you're getting screwed! And this was happening to a lot of people. This is no good, there's got to be some way out of this. It's like the whole body is slowing down, but if only we could get someone to start moving again, this might all be fixed. If only we could get enough people to start running together that they'll bring back the momentum. Wait, we could use... *fanfare* the government!

And that is what we did, we enacted economic stimulus. This was done in the great depression; first with the new deal, and then with World War II.* If we can act early and re-invigorate enough people and businesses, then we can start growing out of it. As for the debt the government has to take on; well, in many cases, the loss will be a lot less than what we'd lose from all of the economic downturn.

But let's take a step back. Here we're talking about goods and services, but we're forgetting about one actor involved in this whole crisis: the banks. We love them, we hate them; can't live with 'em, and certainly can't live without 'em. Because of that last clause, we bailed them out. But we didn't stop there--the federal reserve, the central bank of the united states, the ones who create all of the currency in the U.S. Economy (in other words: they have infinite money; their job is simply to maintain the system of exchange that keeps everyone working together. Whether this is good or bad is not part of the point I'm making), decided to lend money to these large financial institutions at virtually no interest rate.

Now, this can all be very very very jargony to those who are new to this stuff. I'm here to try my best to explain this all in very plain English--partially because I believe that the convoluted language of economics is actually responsible for creating a lot of the sophistry that I believe is at large. But anyway, for those who are confused, you might be asking what does any of that mean? Why are they lending money at lower interest rates, or even bailing them out?

And that brings us to the word in bold from the heading, liquidity. Its logic is actually very similar to that of stimulus if you look closely. Let's have a little thought experiment. Alex, John and Christina are all playing outside when they see Jimmy and Katie kissing on a bench. They have a debate about if they're going to become an item. Alex bets Christina that they certainly will not, and willingly bets $100. Christina, however, later realizes that Alex may very well be right, but she can't take back the bet she already made. She decides to hedge her bet by making a $100 bet with John, who believes that they will become an item. He agrees.

But wait, Alex realizes if he loses, he won't have the money to pay Christina. He'll need to offset the bet. When he talks to John, he finds himself in the same predicament, so they agree to make bets opposite to what they think. Now, it turns out that Jimmy and Katie don't get together (because Alex is always right, just saying), so the bets get triggered. There's just one problem--nobody can pay back anyone. Alex needs to pay John, but he can't get the money from Christina, who is trying to get the money that John owes her. But John hasn't gotten the money from Alex yet!

They're all stressing out, not realizing that this all balances out because they all talked in private. Just as they're about to burst into tears, their parents find out and get them all together. They decide they're going to show them how this is done in the adult world. They decide to loan Alex $100, with which he pays Christina. Christina pays John, and John pays Alex back. Then Alex pays John, and John finally pays Christina. The day is saved!

What was this we experienced? A crisis of liquidity. All the bets cancelled each other out, but without any initial money to pay, nobody could get the cycle going. This is what was happening with our banks--they made similar such bets in the form of leverage, the lifeblood of economic expansion (try getting a car or a house without some kind of loan.) Without sufficient money, banks can't lend money to get businesses operating again, and the deflationary spiral gets much, much worse. And that's why the government and the central bank acted in the way they did; they believed that the pipes were simply clogged, and a temporary burst of cash could clear them out.

And so both this liquidity crisis in the banks and the idea of a deflationary spiral are the same thing. Resources were (mis)allocated in such a way that suddenly, even though they were there, the un-coordinated behavior of the group caused them to stop being used, worsening people's standards of living in a catch-22.

And that's what I believed this was about for quite some time. The economy had misallocated its resources, and letting it correct itself would cause massive disruptions that are at the end of the day are fundamentally irrelevant to the problem that needed to be fixed. Some cash would prevent the cycle of disruption, and we'd pay the relatively small cost with the inevitable growth of a healthy economy.

But then why aren't we growing out of it? Is this just an extremely nasty version of a liquidity crisis, one that would require far more stimulus and patience, or is there something else impeding growth? And what is growth, anyway?


I will leave you with this video (not made by me) as a preview of my next post.


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*This itself is subject to debate in a way. Here is a link to a good counter-point article: http://www.atimes.com/atimes/global_economy/mh24dj01.html

Thursday, January 26, 2012

The point of a simulation is not to quantify human behavior and complex systems. It is to set in motion a narrative from which people can take ideas and experiences.

Monday, January 9, 2012

Goals, Games, and Stories

Writing a blog post on Microsoft Word makes me feel like I’m writing a paper of some sort, so all of this formal language keeps coming into my head. Even writing this sentence in MSWord is a bit weird, but if I don’t remind myself that this is for the blog, I’ll continue to write as if I had some thesis to prove (laugh track.)

But anyway, I was going to talk about The Sims. I was having a conversation with a friend the other day and I think that he hit the nail on the head when he complained that it was Taylorist. I’m not the expert on Taylorism, but it’s generally a philosophy that dominated workplaces a few decades ago by emphasizing repeated motions and compartmentalized processes that maximize efficiency at a given task. Think McDonalds—its “killer feature” being that it made food much more efficiently by using an assembly-line process in which every person does a single task. Yum!

Now, in particular, it went across that same line of reasoning a lot of us may have about the game—we obsess over making our characters eat breakfast and go to work, forgetting that we’re asking them to do the most mundane things that we’re generally avoiding by playing video games. Of course the catch is that we generally don’t operate the same way in real life—eating breakfast, going to work and engaging in seemingly rote self-improvement are generally situated in something other than a single-minded numbers game. I admit, however, I’ve fallen into that trap, and I think many others have; where the idea of self-improvement escapes any sort of idea of life and mindfulness and we suddenly hope to sit down for a few hours and mindlessly repeat some rote task while increasing some theoretical gauge or meter. And, yes, it’s a horrible way to think about life.

And this is where I think The Sims truly fell short of being a great game despite its being one of the most popular of all time. By the way, I’m only talking about the first one, I haven’t played the sequels. But I digress; a truly great game constantly demands that we make decisions of strategic depth—this means that the challenges are always somewhat novel and that there are few (if any) stretches of performing the same task repeatedly. Nor is it even that such repetition makes a game potentially boring, but rather the horrible serotonin trap that can come out of it. There are those times where I can keep getting a little kick of happiness from repeating some action and getting some minimal amount of feedback. When I give one of my Sims a promotion at work or an extra skill-point, there is a slight jolt of satisfaction that reinforces the sense of reward that will come when I pass the next tiny milestone.

What’s important to me about this dichotomy between the rote and the novel isn’t so much what it says for creating a game with great gameplay, but what it means for creating a game that offers a true narrative experience. As I’ve said before (though maybe not on this particular blog), what separates games from other mass media (if you consider games a mass medium—hard to say when such a popular thing is only taken seriously by a narrow demographic) is that it doesn’t offer any sort of real storytelling. Yes, there are backstories, cutscenes, characters, allusions and motifs within games, but most of these things are cosmetic and not at the core of the experience; even the occasional deeper theme that pervades gameplay only scratches the surface of what a real story will deeply penetrate.

As I write this I am in the passenger seat of a car, riding down a stretch of highway connecting Boston to New York, anticipating the sights of big buildings upon my eventual entry into the FDR drive. I’m listening to “Kids” by Kelli Ali—a song with lyrics that semantically mean little more than noise to my rational mind—but the ambience and percussion behind the vocalist’s low and breath-like voice brings about a feeling of mystery. It is the opposite of what Taylorism, rationalism, utilitarianism, classical economics, score cards and every other measurement that’s been mistaken for reality stands for. The soundtrack to a movie that doesn’t exist—but one that I wouldn’t want to exist anyway; a movie that maybe one day I can borrow a few scenes from but leave the rest in the unprocessed ether of the unstructured and the uninterpreted.

This is, of course, the instinct that art and storytelling invoke in us. Nobody gives a shit how many midichlorians Luke Skywalker gains between A New Hope and Return of the Jedi and when I watch Mad Men, I’m hardly thinking about Peggy Olsen’s iron march of progress (though it goes without saying that I’m rooting for her—she’s one of the only decent people at the agency.) But they do have something in common with even the most stereotypical video games, they have goals; that is, goals of a certain nature. We see change over time, infer motives in characters and follow a journey. It’s just that this journey is of an entirely different nature than that which is stamped, filed, indexed, briefed, de-briefed and numbered; it’s one in which the path matters more than the destination—what more mathematical types would call “path dependent.” At its core, it refuses to acknowledge gain without loss, pleasure without pain, joy without melancholy—a far cry from the one-track “pursuit of happiness” (as defined by what the game tells you it is) that The Sims beckons us to.

This isn’t to say that games never offer anything similar to this experience. We can satisfy the simple desire to see interesting things happen by turning up the difficulty a notch higher than we usually would, modifying the game, or (a la The Sims) treating the game like a dollhouse in which we create dramas. A medium is a means of transportation: sound through air, a signal through a telephone wire, meaning through language, a story through a novel, a vision through a painting; so at its core, this “dollhouse” idea is how the process of storytelling operates on some very deep and fundamental level—the reflection of our mind, our environment and our shared cultural discourse off a medium.

But the tools for this kind of exploration are currently insufficient for an experience that even comes close to what I can experience by turning on a movie, opening a book or listening to a song. I want to imagine a game in which people can experience this exploratory mode of play with the full spectrum of behaviors, desires, motives, personalities, webs of causality, empathy, mystery and dramatic weight that we see in stories. Perhaps game isn’t the right word—“game” in the more academic sense of the word meaning known probabilities and mathematically defined sets of outcomes. Whatever I may want to call them, it’s time to embrace the notion of goals, motives and desires that can be understood but not classified—they need to be open-ended; a catalyst rather than some suffocating essence that defines the experience. Motives are as fundamental to both stories and games as symbols are to both narratives and maps; a narrative being an open-ended set of ideas and symbols rather than a strictly delimited abstraction.

Parts of this post, such as those bits about exploration vs. destination, felt so obvious and banal, but that isn’t what’s most important to take away. What’s important is to make this distinction in a way that doesn’t throw the baby out with the bathwater. Goals, motives and desires are at the core of both the most rote gameplay and the most beautiful poetic landscapes—but in making a new kind of “game”, we must embrace it in a different way while still preserving the core ideas behind gameplay. There really is an area between story and game.

Tuesday, November 15, 2011

The Entropy of Morality

I've had plenty of thoughts about "moral relativism", mostly that it's pseudo-intellectual garbage. I haven't bothered post exactly why I think that, but suffice it to say that it talks about everything as if its reducible to first order logic. If we can't (I mean literally can't) fully formalize math, then why the bloody hell would we expect to be able to do it with ETHICS?

But I thought of another reason why I believe morality exists. Because true morality is hard. I'm not talking about sparing someone's feelings when they ask you if they've gained weight or refraining from committing a crime. These are the easy things; social and legal forces are very overreaching and keep us in line. No, I'm talking about the hard choices. Putting yourself in physical danger because it's the right thing to do, living ascetically to escape the corruption of material wealth, quitting your job because of an ethical situation that you have little part in (like say... selling advertisements for cigarettes or dangerous pharmaceuticals that you yourself would never use.) Acts of serious courage and sacrifice are things you don't see every day; I myself confess that I've never made any risk or sacrifice great enough to stop questioning my own virtue.

What does this have to do with anything? Isn't that arbitrary? Well, no. Saying that something is hard is a way of saying that it means something. Cowardice is a dime a dozen. If I make a choice between an act of courage and an act of cowardice, it's not like both are decisions with equal weight. One is easy and common, the other rare and difficult; so it must mean more—just like it's more meaningful for me to write these words on paper than to just punch random unintelligible keys; or to solve a difficult math problem instead of make an unsubstantiated conjecture about something based on nothing.

In other words, truly moral actions will have greater information content. They prove something, even if that something may be "arbitrary", just like math; a subject in which we still value proofs (for good reason.) Just as a game means nothing if there are no rules (with the exception of Calvinball), an action means nothing without difficulty. Cowardice, greed and hatred, on the other hand, never prove anything. There's no test, no rules and no meaning.

Tuesday, November 8, 2011

Paradigms vs. Narratives

I think I have a simple definition of a narrative:

A paradigm is a sign system that is closed.

A narrative is a sign system that is open.

This also easily explains the difference between game design and interactive storytelling (to an extent; you can think of it as a spectrum, chess is on the "game" extreme whereas something like SimCity or Final Fantasy is a lot closer to the middle. Nothing yet on the "interactive storytelling" extreme.)


I'll elaborate more on this soon and also talk about how this is shaping my work.

For that matter I decided I'm going to also be a lot more open about my work. Scrooges go nowhere.

Monday, September 26, 2011

Truth

Truth (capital "T" intended) exists.

But there are no such things as platonic forms. Only forms that we imagine.

We create forms and change them when we find that they cannot adequately describe the essence that we're attempting to capture.

It's in that moment of change, that flux between isomorphisms, that we see Truth. It's an aether that can only be seen via flux.

And that may be all that reality is; flux.

Wednesday, August 3, 2011

A definition of narrative?

So many things I wanted to post about, so many work related distractions and so many excuses. Here's one for brevity.

My structural definition of a narrative:

A collection of events* that makes sense of itself without the use of axioms.


*Was hesitant about using the term "event", but I think that it's more precise than saying "signs"--there's a self similarity here I think; the idea of an event is itself inscribed in narrative.


Thoughts?

Thursday, June 23, 2011

That Old Humanities Argument

We've all been asked this question before: why study the humanities? Why teach literary criticism? What is the point of learning about things that never happened and inapplicable interpretations? Math and science have certainly been hyped up in the past few years by the presidential administration with the looming economic fears of being uncompetitive in the face of rising powers and the political activism of people who want to see our money spent better.

As an English major in college, I had to struggle with this question myself; I was asked by other people and even had to deal with the prompt in a literary theory class (which I utterly failed at doing.) It is worth noting that a lot of my work in literary theory has been applicable to what I'm engineering now, but that's besides the point to me because I know that it wasn't all that this was about. I certainly see literature as an important metaphysical experiment for philosophers, but I don't know how I feel about philosophers either.

But around a year ago I had read about Stanley Fish's book Save the World On Your Own Time, which apparently* argued that trying to find some political or economic justification for the humanities denigrates it by denying the idea that it may just be good in of itself (does everything really come down to money and survival?)

While I was taking a break today that line of thinking crossed over with all the time that I've spent thinking about Edmund Burke and Nassim Taleb and it dawned on me that I had been missing the obvious for years; that perhaps the importance of literary criticism is in the fact that despite having no explicit justification for it, we still continue to read, teach, analyze and deconstruct stories; value a supposedly "arbitrary" literary canon, ask questions about things that never happened and give interpretations in the absence of right or wrong answers.

To me, asking why we value literature, spend so much time teaching it to students and even have tenured academics who spend their whole life studying it is like asking why we have religion or inauguration ceremonies or act hold doors open for other people. At this point, it's tradition and part of a deeper logic that we can't ever presume to understand--a point made tirelessly by Edmund Burke in the wake of a disastrous French revolution based on simple top-down models. Simply put, I don't think that the world would be better off if we stopped holding doors for other people and I don't think that we'd be better off not studying literature.

On a more concrete note, I think it is possible to glean the value of literary criticism and it is related to the importance of things beyond economic concerns. We live in a world richly populated by cultural phenomena. Being part of that world means understanding our cultural heritage and our shared idea of what it is to be human (cliche, I know, but isn't it true?) Would you refrain from teaching your kid table manners or how to talk to elders?

Whether it's through high school English, Hebrew School or wrestling in the grass with your classmates, we all have and all need rites of passage. Part of the humanities is spiritual training, the rest is something else.

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*No, I haven't read it, just making that clear. A second-hand summary did in fact raise some interesting points for me.

Monday, June 13, 2011

Childhood

Working on my own and trying to start a business has unsurprisingly been the source of a lot of anxiety. Sitting inside all day working starts to take a toll and even the weekends can be challenging if I don't get myself out and about. But as I was taking a walk today, I started to look around the city streets and enjoy them in the way that I have for so many years and this song popped into my head:


Most people would wonder why I remember such a song, let alone have the mp3 file for it; it's a bit nerdy to say the least. But for me, it has a very strong association with my childhood and evokes a refreshing sense of playfulness; everything becomes more atmospheric and a strange grandeur imbues itself on the symbols that populate the city skyline and the scenery of downtown Brooklyn.

It takes me back to the visceral pleasure I found in a game that most people passed over and considered one of Will Wright's more mediocre works. While most people didn't care for it, SimCity 3000 was the first time that I came to an understanding of what I was looking for in games, a sense of exploring a narrative, of decisions that impact people and the often contradictory and conflicting demands that they make both as individuals and as a whole.

The music of that game, especially this song, now brings me back to a sense of childlike playfulness; a feeling that to me is the ultimate remedy to anxiety--a sense that the world is yours to explore at your leisure. I never thought of childhood as idyllic, but it always did offer the opportunity to play; it placed a priority on learning, it gave space. In my quest to find the intersection of narrative and technology, to bring to the rest of the world the visceral inspiration that lies behind the screen of a personal computer, I've come full circle in having the opportunity once more to learn, to grow, to be a kid; being an entrepreneur might be a lot of work, but I once again feel the ability to explore the world and leave my mark on it.

Friday, June 3, 2011

As I begin work on Fear of Software's new project, which I will talk more about later; I find myself having to stay disciplined in order to get even the most creative and "inspiration" oriented tasks done to adequacy. An excerpt by Chris Crawford comes to mind:

"In late 1981, Dr. Alan Kay recruited me into Atari Research and challenged me to dream. Most people take a lazy approach to dreaming. They put their feet up on the desk and engage in idle mental forays for half an hour, and they call it dreaming. To me, dreaming is a much more deliberate and difficult process. Dreaming is hard work!"

Friday, March 4, 2011

Note: It's always a good idea to take the precaution of saying "biological" instead of "natural" in order to throw smartasses off your trail.

Sunday, February 27, 2011

Men In Black

About a month ago I caught the second half of Men in Black on television; a superbly made movie in hindsight. There were a lot of things I liked about it, but I think the most important thing was that unlike a lot of science-fiction themed movies, which support their plot with a well articulated con-world, Men in Black simply relies on a series of quirks: tabloid style vignettes portraying the protagonists' and our own lack of understanding of everything happening.

Saturday, February 26, 2011

People talk to their friends and see psychiatrists in order to reconstruct their personal narratives—and yet when people do the same thing via religion, it suddenly becomes a debate about religion being "unscientific" or "misleading" or some other nonsense. Just saying.


EDIT: I just realized that the only way I can articulate my defense of religion is with these little vignettes. I have an idea of why, but I don't want to get into a long essay about it (talk to me—or leave a comment if you're interested in that sort of thing.)

Friday, February 25, 2011

The Garden of Platonic Forms

More on this later perhaps; time permitting, but I may have stumbled upon the fundamental essence of post-structuralism:

Literature has no platonic forms, invalidating the underlying assumption since Aristotle that literature is a way to bring us closer to Platonic forms (Plato believed that poetry and drama was "thrice removed from nature", meaning that it was an imitation of an imitation; but Aristotle believed in the power of poetry/drama to bypass the limitations of Earthly manifestations.)

Structuralism was the most rigorous* way of doing this, but eventually saw its own limits; thus becoming a study of this very cycle of interpreting and then finding new meaning by figuring out how the interpretation contradicted itself or simply didn't apply. Perhaps that's why I have as hard a time as the French understanding any real difference between structuralism and post-structuralism.

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*Please take "rigorous with a grain of salt.

Sunday, February 13, 2011

Two Social Psychology Observations

Cognitive Dissonance: A long time I wrote that I thought that cognitive dissonance was an evolutionary adaptation that made people in groups more predctable and trustworthy and ultimately facilitated the use of narrative as a social heuristic. I still think this is true, but I also think its function is important on an individual level; in order to explain, I'll point out an observation by the computer scientist and cultural theorist Phoebe Sengers:

In listening to Julie, it was often as though one were doing group psychotherapy with the one patient. Thus I was confronted with a babble or jumble of quite disparate attitudes, feelings, expressions of impulse. The patient's intonations, gestures, mannerisms, changed their character from moment to moment. ...It seemed therefore that one was in the presence of various fragments, or incomplete elements of different 'personalities' in operation at the one time. Her 'word-salad' seemed to be the result of a number of quasi-autonomous partial systems striving to give expression to themselves.
out of the same mouth at the same time.
(Laing 1960, 195-196; quoted in Phoebe Sengers' "Schizophrenia and Narrative")

Sengers uses this example to make a point about how current methods in artificial intelligence (AI) operate: an optimal behavior is selected on the basis of some utility metric without any regard for what was done in the past. This disregard for consistency is optimal for any agent within a game-theoretic model (classical economics, chess, etc.), but if a person were to operate this way, their identity would be completely inconsistent, every action acting completely out of context with any other one. In more simple terms, acting in this manner requires completely throwing out one's identity.

To a theoretical economist, this might be great news; after all, it was once said that consistency is the hobgoblin of all minds; but we shouldn't dismiss the importance of a consistent identity so fast. Reading through Antonio Damasio's Self Comes to Mind, I took note of his explanation of consciousness (synonymous with subjectivity, and in this blogger's humble opinion, narrative) as a more evolutionarily advanced mechanism for self-regulation, the process by which all life forms, from prokaryotes to mammals, fight off external chaos and maintain internal order. Self-regulation is the essence of all life, and consciousness is the most advanced tool for doing so by allowing us to make complex plans and coordinate seamlessly with large groups; but more than that, consciousness regulates itself in the same manner that life-forms do—it is a consistent narrative that maintains itself and in doing so endows us with identity. Without a cohesive narrative, we cannot have a subjective identity; and without a subjective identity, our consciousness, that most crucial of means of human survival, quickly disintegrates. If you don't believe me, read the passage above one more time.

Cognitive dissonance is a way for us to fight external entropy, no different than the regulation of our body temperatures or our immune system's constant attack on what's foreign to the body.


2) Protagonists: On a much shorter note, it occurred to me that the presence of protagonists in stories is possibly a symptom-of/appeal-to our own universally shared narcissism.

Thursday, February 10, 2011

If On A Winter's Night...

It was cold as balls tonight as I was taking a walk in only a hoodie and some gloves after a 20 minute workout. A lot of doubts were running through my head and, of course, passing by the scenery of Brooklyn Heights and Dumbo I had the fleeting fantasy of being a twenty-something year old millionaire with a condo perfectly overlooking the East River.

Can't survive on such self-indulging fantasies; and if you have to wait for that moment in your life to find meaning, then million dollars or not, you're stuffed. That tied in with all my Taleb-inspired thoughts about randomness and how to live with it and reminded me of part of why I came to love studying narratives:

Narratives are the only thing that truly belong to us. We can't (for the most part) control what happens to us, but we can choose how to make sense of it. We can't control the material consequences of our situation, but we can choose how they shape our intentionality. I feel as if more than anything, this is what atheists misunderstand about religion; the primacy of subjective narratives over objective facts.*

Narrative lets us live for the moment as connected with the associations of the past and the projections and unknowns of the future.


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*It may be accurate to say that what religion deals with is eminently subjective; the multiplicity of narratives in our lives that can only be understood as subjective experiences.

Thursday, December 30, 2010

The Poverty of Online Information

This is a post I wrote for another website, Good to Know, Inc., but I wanted to share it on this blog in its unedited form (since they're likely to make edits to my writing.) Here it is:

Also, I have no idea why the font is being so screwy.

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There are three concepts that, when one looks closely enough, can be seen as a single indivisible triad: narratives, context and memory. They all fundamentally deal with an associative way of thinking and they are noticeably robust: one doesn’t easily forget things (my cousin and I still occasionally debate who was at fault in a scuffle we had when I was seven) and we seem to understand things best when they’re told as a story. They also have another trait in common: they are often lacking if not non-existent when I try to find information from the internet.

Take Wikipedia as an example. It certainly has a wealth of raw information; just about anything one can think of seems to have an article, whether your interest is in hermetian matrices, hardcore bands, Lacanian psychoanalysis or Pokemon trading cards. Even so, I never feel the same sense of fulfillment reading material on Wikipedia that I get from reading a book; I often find myself struggling to walk away with something to hold on to after browsing through this seemingly infinite pool of collective knowledge.

Maybe I’m just of a dying breed of people who hold on to physical books, but more universal reasons seem to be at play. Our brains work in an associative manner; rather than record our memories in a serialized manner like a video camera or a computer’s hard drive, we create memories by connecting various objects, sensations, thoughts, images, sounds and other past experiences. Conversely, we recall memories from the past by seeing, hearing, feeling or thinking something that we’ve associated with it; anyone remember the scene that everybody talks about from Swann’s Way where the narrator takes a bite of a Madeline cookie and his entire past rushes back at him?

A single sensation or reference brings back a rapid cascade of memories and this same phenomenon underlies what might be our memory’s inherent preference for books: we associate its content with the distinct look and feel of the book’s cover, pages, printing, wear and tear. Simply put, you can remember something much better when you attach it to a physical object of some kind.[1] But just as the physical context of knowledge may matter more than we think, so too might the relevance of that knowledge to some larger narrative. The journalist Malcolm Gladwell might oftentimes be criticized for the lack of empirical rigor behind his theses, but I prefer any one of his books to a series of entries on Wikipedia because I believe him to be a masterful storyteller able to weave a larger number of data, anecdotes and ideas into a single story that makes sense of them. Knowledge is much more easily remembered when there is a narrative that brings it all together.

One way of thinking about this is that a narrative introduces redundancy to knowledge. It’s much easier to remember an idea when it’s linked to a number of other ideas as part of a larger theory. If you learn something in a vacuum, there will be nothing to give you any clues to it should you forget it; but by relating it to something else, we have something to remind us of the original idea.

But is it really the case that there are no narratives on Wikipedia? If I look up David Bowie, I’ll find a summary of his life and career and with it there will be hyperlinks to more detailed summaries of particular works or to biographies of his contemporaries; there’s definitely a narrative. Even so, there’s something about Wikipedia that is too summarized and distilled to be the kind of story that sticks well after I’ve finished reading an article. It offers not so much a story as a summary in which details are relegated to the various articles that it links to.

But these links on Wikipedia are inadequate to finish telling the story. They are details that are told in a complete vacuum, unaware of the fact that I came from a page talking about one thing and not another. In Malcolm Gladwell’s Blink, the defeat of the United States Navy 7th Fleet at the hands of Paul Van Riper’s meager force in the 2002 Millennium Challenge War Games is talked about in the context of how human intuition can be more powerful than the world’s greatest computers, but a Wikipedia article summarizing the thesis of Blink could only tell it in sufficient detail by providing a link to an unrelated page summarizing the incident; one that would fail to have the interpretive richness of Malcolm Gladwell’s own retelling.

A story, as opposed to a simple summary or functional narrative, speaks to us about what is not obvious. Whereas summaries compress, stories interpret by bringing together a wealth of information and constructing a unique idea. Furthermore, through this same process of bricolage, a story is filled with a rich variety of prose and impedimenta that allow us to create a rich network of associations and have an experience that is eminently memorable. A summary, as a simple compression of one or more stories, simply doesn’t have the same informational richness as those stories and as such cannot create the strong mnemonic associations that stories do.

At the end of the day, storytelling is something that is hardwired into us. We comprehend and remember things as stories, not data, and the tradition of storytelling has been a universal ritual as far back as recorded history takes us. This natural affinity of ours towards telling stories can teach us a lot about how we learn and should be taken into consideration as we expand our educational tools into the domains of the internet and cloud computing. The ability to express ideas as dynamic and interactive programs as opposed to static texts and the interconnection of vast amounts of user-created data will doubtless allow us to inform and educate in novel ways; but these innovations must cultivate the human faculty for storytelling if they are to be truly effective as pedagogical tools. As our world becomes increasingly interconnected and hyper-abundant in information, context has become the essence of knowledge; and one cannot understand context without understanding stories.


[1] For further reading on this idea, see Nassim Nicholas Taleb’s notebook, Opacity (http://www.fooledbyrandomness.com/notebook.html)

Saturday, November 20, 2010

Narratives are for Socialists!

I've been linking together ideas of social interactions and narratives a lot in some of my posts. For a while, I've been continuing to develop a theory that narratives are a kind of epistemology that is rooted in social interactions. Here's an evolutionary take on the idea:

Human cognition arose from having to infer increasingly complicated patterns (for those who might get the wrong idea, this is not a logical kind of inference—it's pattern recognition in the brain.) Originally, pattern recognition was developed in order to provoke the kind of response along the lines of "Holy shit, a rattlesnake!".

As primates evolved, they became more sophisticated organisms that also worked in groups. These groups involved social relationships far more complex than schools of fish or flocks of birds (which are quite nicely simulated by programs such as Boids). In order to facilitate these social interactions, members of the group needed to traverse these in an effective way, thus the individual organisms needed to become more intelligent with regards to social interactions.

Now, this kind of intelligence had much different demands than those of basic sequential reasoning, which was first the basis for being able to competently hunt down an animal and eventually for the kind of sequential logic that gave rise to civilization. If you now turn your attention to stories, it's pretty notable that the vast majority of stories are re-tellings (fictional or otherwise) of social interactions; more so when I think about the fact that the only narratives devoid of social interactions (that I can think of) are from modern times.

If this is true, then it's safe to say that stories were originally about people. Stories also have their own internal logic and form that is very different than the kind of modularized rationalist thinking that we usually associate with knowledge. My take on this is that this unique logic was crafted over time in the human mind in accordance with the nuances of social interactions. Rather than try to learn about social interactions through empiricism, which would get your slow-thinking ass killed in the jungle, the human mind developed a vast and messy network of heuristics for comprehending social interactions—in simple terms, we developed an intuition for how people work and were able to express it to one another by means of storytelling.

But why telling stories? Why not just understand social interactions in some way on our own? Two reasons. First, there's an obvious advantage to being able to communicate this knowledge to the rest of the group—to tell one's kids why they shouldn't lie to other people or why they should stay away from the other tribe. Second, being able to transmit and modify this knowledge presents another huge advantage: just as biological evolution embraces random change as a means of creative destruction, having the capacity for storytelling allowed for traditions and arguments between people that allowed stories to change in unexpected ways. Those that were keepers stuck around and those that didn't have much value could be weeded out in time.

Since then, we've been given a large and intractable network of storytelling traditions, genres, themes, allusions and so on; all of which is worth studying, by the way. At some point, I might post about how narrative evolves, since narratives are built on other narratives through two concepts talked about by Jerome Bruner known as canonicity and breach. But I'll leave that for another time.

Friday, October 22, 2010

Why Intent "Matters" (or: why Beyonce is a bad liar)

First, a disclaimer: if anybody ever tells you that an interpretation of a work is invalid because "that's not what the author intended," throw them off an overpass; they're better off coming back as a lobster.

Second, the opposite view is equally dogmatic and flawed. This is the harder point to make and I'll start by extolling some of the virtues of this view before kicking it down a notch.. A peer of mine once brilliantly said about analyzing Lolita "If we were to bring Nabokov back from the dead to ask him what he intended, he'd probably just pop out of his grave and start lying." This is quite true on many levels; on a quite literal level, there's no way you can guarantee an honest statement of intent; just because an author is saying it as opposed to writing it or phrasing it in a direct manner rather than an indirect manner (i.e. telling a story, what a concept!) that doesn't make it any more of a foundation since it isn't verifiable.

I can take this further by saying that intent simply isn't verifiable. It has no objective existence; you can tell your best friend what your intent about writing a story is and then lie to everybody else, but what you said to your best friend doesn't have any objectively verifiable basis; it only exists in your head! This seems somewhat banal, but it's a less metaphyiscal way of stating the fact that subjective ideas can only be mapped, they cannot be verified.* So it would seem that talking about intent is silly; it doesn't objectively "exist", it's something we can only infer in some unquantifiable way by privileging someone's "direct" statements or by looking at the biography of an author and using our idea of what their life was like to suggest how some events may have informed their work.

But this argument seems a bit weak. Is anything in literary interpretation ever objectively verifiable? Answering "yes" to that question seems absurd (if you think otherwise, feel free to speak up; I'm just saying that right now I really don't see any good argument.) So what are we doing then in analyzing literature? We're making sense of its impact and its relationship to the world by constructing a narrative of our own. While others may have strongly disagreed with me on the following point, I'll still make it: narratives are fundamentally about people and primarily reflect our existence as social creatures. When we read a novel or watch a TV show, we socially construct characters from the words on the page or the actors on the screen despite what's most likely a complete poverty of information; we may not know the entirety of their (imaginary) life experience, but just like a famous author, we construct a narrative from a limited biography (and body of canonical works; After the Quake isn't representative of Haruki Murakami, I swear!) and create a being with a life of its own.

One of the most important factors in our social construction of human beings is the idea of intentionality. We infer intentions when it comes to everything people do; perhaps as a way of masking all of the noisy details and deviations of a person's behavior or maybe because we really can learn who to trust and who not to.** Without ascribing intentions, we can't construct a picture of a person or empathize with someone; thus the reason why a heroic or tragic story on the news will captivate us but a statistic can only glance off the (somewhat) rational surface of our minds. The same goes for literature; not just in constructing characters but also in how we construct the story as a whole. There is always a narrative voice telling the story, however passive or indirect; and just as we listen closely to a personal story told to a trusted friend, we "listen" to a piece of literature in order to figure out what to make of the story it contains.

To put it another way, every story always has a storyteller; implicit or otherwise. Our idea of the storyteller is informed and constrained by many things; social norms, the conventions of genre, the idea that they're trying to entertain us (think about the last mystery/thriller you saw; you have a pretty good idea of why the most obvious suspect wasn't the traitor/murderer/villain,) and so forth. A former professor of mine rightfully responded to this point by bringing up the point that many of these ideas are different than a mere statement of intent because we can create a more objectively verifiable case about things like social customs and generic conventions. I agree with them insofar that making blanket statements about what someone intended isn't a good way to make an argument; our idea of someone's intention is as subjective as the author's own intent and an argument requires definite common ground. I still find it necessary, however, to acknowledge that we ultimately create an interpretation of the story that is itself a narrative and in order to do that we create an intent behind the storytelling. But I digress.

All storytellers are actually implicit; even if we know the author or are listening to an orator right in front of us, we don't know every last detail of that person's life, we've constructed a simplified version in order to relate them to the story that they're telling. The point is that this implicit storyteller informs our own effort to make sense of the story and in order to let such a storyteller inform us about the story we endow them with intentionality.*** Storytelling is fundamentally a social enterprise; it depicts complex social relationships (to the point that we can hate Nina Meyers for killing Teri Bauer) with very little information and it makes an impression on us by allowing us to read into how the story is told. From an evolutionary (and completely hypothetical) perspective, stories began as a means of communication about complex social relationships and so we're always scrutinizing the storyteller who must have borne witness to the events and who must have some motive behind telling us the story. But I (once again) digress.

We can't read a story without inferring something about the storyteller's intent and we can't have any understanding of a story without imagining a common ground between ourselves and the author. This is why Beyonce's songs will never do it for me. She talks about guys leaving her in so many of her songs (Single Ladies, Why Don't You Love Me, Say My Name...) but she's been dating Jay-Z for practically all of her adult life and is now married to him. I can't see veyr much authenticity in what she's saying. Jay-Z never left her and she started dating him when she was 21, so it seems unlikely that she has much to be going off of.

People have asked me why I continue to enjoy Lady Gaga despite the seeming artificiality of her songs about partying and seduction (she was a workaholic in school and is more of one now.) That's a good question. I suppose that most of Lady Gaga's songs in The Fame seemed somewhat reflexive and ironic to me. I know that's not a very sophisticated critique, but the difference is that Beyonce, for all of her singing and dancing talent and her picture perfect looks, just comes off to me as too damned earnest for her to have any implicit commentary in her lyrics. Of course, this is just the Beyonce that I've imagined for myself; the truth is that I don't know the first thing about her, and neither does anybody else outside of her personal life.


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*My amateur knowledge of phenomenology and semiotics causes me to think that this statement suggests the respective roles of both schools. Semiotics is the study of mappings whereas phenomenology is the study of where mappings come from.

**To be fair, narratives were much more reliable back in the Pleistocene when the world wasn't so damned interconnected. I take no credit for this idea; see The Black Swan by Nassim Taleb.

***A stronger argument that I'm tempted to make is that this idea of the implicit storyteller is necessary to create any sort of narrative context; generic conventions, social customs and even the specific language/dialect that we're reading in is some subjective phenomena independent of the physical text (how could it be a physical property of the text?) that we see as an act of communication between teller and listener. To put this in a more familiar perspective, Peirce concluded that all signs require three elements: a signifier, a singified and an interpretant. Without a social construction that binds the storyteller (imagined or not) and the listener, there's no code with which to link sign and signified.

Tuesday, October 12, 2010

Data vs. Narrative

This is an odd topic for a post, since I don't think many people think about data and narrative as particularly contrasting with each other, but I think there are important differences and similarities that should be addressed. A narrative as we know is a story, something that's told to us to make a point, to amuse us or to help us make sense of something in general. Data is a collection of raw numbers or labels that links two or more things together; the amount of young adults that have jobs, the amount of reported car accidents in America in a given year, etc.

So, let's first take care of why I'm bringing up this question in the first place. What's the point of comparing and contrasting data and narratives? Well, a narrative is, generally speaking, a way of making sense of some series of events. It illustrates causality (note to literary theorists: please bear with my questionable simplification; part of the use of this is understanding narratives better, this is just a good starting point.) If narratives explain why something happened, then they may be able to tell us something about what's going to happen next. By this definition, it's really no different than a scientific hypothesis (literary theorists: just keep running with it). More simply, we can think of this as being given a bunch of data points and connecting them with a mathematical function of some kind; i.e. fitting them to a curve:

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Some data...


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And a narrative to explain it!

I should make a note that it's perfectly acceptable that these narratives could be wrong. A new data point could be shown that doesn't fit with the curve that I drew, thus forcing me to draw a new curve. In fact, there are an endless number of curves I could draw to fit those points; some of which may look exactly the same close up but wildly different when you zoom out. As an interesting side-note, this illustrates pretty well what Wolfgang Iser calls the inexhaustibility of the text. What I mean by this is that when reading a book, one creates a "world" inside their head that matches what they've read; but there are an infinite number of "worlds" that could match this, with any number of (currently) unnecessary ideas unconsidered. As the reader continues, they find new statements in the book that have to be accounted for either by changing previous assumptions or by adding new details to the "world" that they've created in their head.*

So why is a narrative not just a scientific hypothesis or some formula that matches a bunch of data points? The answer can be found in part of my digression; that as we read a text, we have to consider new details in evaluating what's going on and why. A more mathematical analogy is that we have to consider more semantic dimensions; we might read a book that takes place in a Castle, and at first we only have to know the general outline of a castle, but then when the book describes how it made the characters feel alone and vulnerable, we then have to think about ways in which that castle may look or be built that would invoke that kind of a feeling. This all might be very abstract, mind you, but it still works that way on a fundamental level. Also; and this is important, the details that we come up with in the future are going to depend on the details that we've imagined now; so the set of details to be considered are not just latently laid out in the text in some finite way, the details we consider are actually going to derive from each other. So the semantic dimensions (or types of detail, for the less pretentious) are not in any way pre-determined and there could be a potentially infinite amount of them.

Data, like the sample points I showed in my illustration, is different. There are exactly two dimensions to be considered when fitting a line to these points. We already know the entirety of the semantics. Data is entirely delimited; we don't consider things outside of the traits that are enumerated, and there are values specified for each of these traits on every point. Lines drawn to fit the data are ultimately built to fit a static sign system that never changes (I hoped not to have to use the word "sign system", but I don't know how else to explain that.) But once again, there's a catch that might pull data and narrative back together, which I believe to have unknowingly been the source of conflict in a debate I had on this subject with a good friend:

Even if the points exist in a single, unchanging sign system (unlike narratives, in which the sign system changes in unpredictable ways), there's still the question of the scientific hypothesis or the line that fits the curve. Scientific data and points on a chart may both be delimited, but the hypothesis or the function isn't really. Oftentimes, a scientific discovery is made by thinking outside of the conventional data analyzed and therefore the sign system of why the data points are generated in a certain way changes. Similarly, with a mathematical function, the way in which the data points are arranged may require you to add increasing amounts of complexity to the functions; you may add another degree to the polynomial or add a trigonometric function, or something else entirely. So the actual hypothesis/function actually does have a surprising amount in common with narratives in that there is a potentially infinite amount of semantics that can be added.

The difference is that whereas a text is unexhaustible, there isn't the case with a set of data; the hypothesis that's suggested doesn't change the attributes of the data that have to be accounted for. There is an argument from literary theorists, however, that essentially says that as you find these new hypotheses, you create a new paradigm in which the attributes of the data are better changed to fit it and that therefore you have the same intractability as solving a narrative. As tempting as it seems to accept this counter-argument, it still seems to be the case that while new paradigms might introduce new ways of formatting the data, scientific hypotheses still account for the old delimitations; or else it's just solving a straw-man for all intents and purposes. Personally, this argument doesn't interest me, so let's move on to something more important:

The question on my mind from the beginning of this has been one about hypotheses and it'll take a moment to explain. New hypotheses are constantly created from new observations that may have nothing in common with the data. For example, a theory in microeconomics may spring from something in psychology that is not in the paradigm of economics; so it wouldn't show in the data, but it may be the only thing that explains the economic data. Now, let's think about how we perceive the world. When we look at the world, everything is data; our senses send discrete electric imuplses to our brains that quantify our experience as data; the semantics of our sensory experiences are finite, so how do we experience narratives, how can things be inexhaustible?

The answer lies in our neurology. The many inputs and outputs of our brains are interconnected through webs or neurons; these connections being associations between observations. These create clusters of connected neurons we know as ideas. These new ideas which are formed from connections between observations (and also from other ideas) create new conceptions of meaning that we couldn't even hypothesize about before, therefore offering us a process akin to the text in which we can create a virtually unlimited number of narratives starting with the finite amount of data that we initially perceive; in other terms, we can now draw hypotheses from outside of our our original paradigm of experience. Add to this that changes in this web of neurons essentially changes the inputs and outputs into our system (we may still have the same sensory receptors, but they get processed differently as they go further through our cortex) and we've created the reading process in which we connect data with meaning and then re-define data according to that meaning, therefore creating new semantics from semantics that we ourselves had previously created; our experience becomes inexhaustible.

I wasn't sure if I'd get to the end of this one, *phew.* It got a bit obscure near the end (my ability to write clearly is waning with my focus), so if anyone wants me to clear anything up feel free.
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*For those interested in this concept, I talk more about it in my earlier entry about the movie Inception. You can also read Iser's original theory in his essay The Reading Process: A Phenomenological Approach.